The Fractal Dungeon: Introduction
I've been thinking about this for a very long time. So much so that I'm sure if I looked, I'd find earlier failed starts on the blog somewhere. But this time I'm going to see how far this can take me. I have owned Central Casting: Dungeons for over a decade, a rare-as-hens-teeth book that is dedicated to the creation of random dungeon maps. See, unlike some people , I frankly struggle conceptualizing what a dungeon should look like. But Central Casting: Dungeons is a book that gives a method for creating random dungeons with hallways and rooms. And "random" is a pretty good word for it. The few times I've made one-page dungeons from the book's many charts the result has been completely without sense. But I've often wondered what a truly expansive random dungeon would look like. Would the chaos event yield into patterns, like a fractal? Or would it come out as some delightfully bizarre? So, I decided to just go with it. I