The Fractal Dungeon: Introduction
I've been thinking about this for a very long time. So much so that I'm sure if I looked, I'd find earlier failed starts on the blog somewhere. But this time I'm going to see how far this can take me.
I have owned Central Casting: Dungeons for over a decade, a rare-as-hens-teeth book that is dedicated to the creation of random dungeon maps. See, unlike some people, I frankly struggle conceptualizing what a dungeon should look like. But Central Casting: Dungeons is a book that gives a method for creating random dungeons with hallways and rooms. And "random" is a pretty good word for it. The few times I've made one-page dungeons from the book's many charts the result has been completely without sense.
But I've often wondered what a truly expansive random dungeon would look like. Would the chaos event yield into patterns, like a fractal? Or would it come out as some delightfully bizarre?
So, I decided to just go with it. I would start building and stop when all the many different branches had come to their end. Even if there were hundreds of rooms. I decided to keep the implementation simple: Central Casting: Dungeons, a composition book, and graph paper. Spare enough to carry around in my carrying case/clipboard I got for Christmas.
My graph paper, composition notebook, Central Casting: Dungeons, and carrying case/clipboard |
And so it begins |
I'll update the blog with my progress. Wish me luck, and let's see how it goes!
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