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Showing posts from December, 2017

Not-so-super villains

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The Red Hood's gang of re-furbished C-listers The general consensus among my kids is that they want me to continue to run a superhero campaign, but are getting a little sick of the rules-light system Bash!  (always with the exclamation point in the title).  So I'm considering re-tooling the campaign with new rules, if not resetting the entire story.  Because Bash! was supposed to be a "beer and pretzels" game to get me by until the next big thing, I hadn't bothered going too deep, plot-wise. So right now, I'm thinking about the foundation for a new supers game, and what's on my mind is Brian Michael Bendis' run on The New Avengers and the several iterations that followed, up through the "Siege" storyline.  This isn't too surprising since it is Bendis' work that formed the core of the Marvel Heroic Roleplaying game, which I ran for a long while. Bendis began his arc with the "Breakout" event in which Electro is hire

Boldly going where we maybe shouldn't

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Good gravy, it's been forever since I made a blog post about gaming. So, I'm currently playing in a Star Trek RPG using the Last Unicorn Games iteration (my friend Adam's favorite).  I'm not sure if the game has hit its stride yet, mostly because there are a whole slew of pitfalls, and we seem to be stumbling into a lot of them. Complex narratives and sporadic attendance.  Sometimes OSR people have the right idea when it comes to dungeon crawling campaigns.  A complicated multi-session storyline is a bear to maintain when different people show up for each session.  I missed a big one and hadn't a clue what was going on the last time we played. Psionics.  I seem to remember there being a TNG episode about the ethical murkiness of someone using a Betazed as an interrogator, but I could be wrong.  We have two Betazed PC's--mine and someone else's, and it is hard not to ask the GM if the NPC is lying or not every time we talk to someone.  I've ye