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Showing posts with the label 25 Villains of Christmas

Not-so-super villains

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The Red Hood's gang of re-furbished C-listers The general consensus among my kids is that they want me to continue to run a superhero campaign, but are getting a little sick of the rules-light system Bash!  (always with the exclamation point in the title).  So I'm considering re-tooling the campaign with new rules, if not resetting the entire story.  Because Bash! was supposed to be a "beer and pretzels" game to get me by until the next big thing, I hadn't bothered going too deep, plot-wise. So right now, I'm thinking about the foundation for a new supers game, and what's on my mind is Brian Michael Bendis' run on The New Avengers and the several iterations that followed, up through the "Siege" storyline.  This isn't too surprising since it is Bendis' work that formed the core of the Marvel Heroic Roleplaying game, which I ran for a long while. Bendis began his arc with the "Breakout" event in which Electro is hire...

24th Villain of Christmas(ish): Interface

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Interface (Erin Ghata) Affiliations Solo d8 Buddy d6 Team d4 Distinctions Half Cyborg Wronged by the World Mad (in both uses of the word) Scientist Power Sets CYBORG HALF BODY Superhuman Strength d10 Superhuman Durability d10 Enhanced Stamina d8 Optic Laser Blast d10 Machine Control d8 SFX: Multipower Limit: Human half.  When the "Half Cyborg" option is taken as a d4, shut down CYBORG HALF BODY powers for that action and either add a d8 or step up a Doom Pool die two steps instead. Specialties Combat Expert Science Master Tech Master History and Powers Erin Ghata was a brilliant scientist and inventor working at BioTech Laboratories when the facility was attacked by the villain Technophage.  The armored hero Genesis Knight intervened, but during the battle an experiment Ghata had been working on exploded, severely damaging the left half of her body.  Ghata's fellow scientists were able to save her only by replacing her limbs, organs, and th...

23rd Villain of Christmas(ish): Hunter's Moon

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I've told myself: no other blogging until this gets done! Hunter's Moon (Unknown) Affiliations Solo: d8 Buddy: d4 Team: d6 Distinctions Searching for a challenge Woman of Mystery Martial Arts Master Power Sets MYSTERIOUS MONASTIC TRAINING Enhanced Reflexes d8 Enhanced Stamina d8 SFX: Multiattack, as MHR DEADLY ARSENAL Weapon d8 SFX: Lethal precision.  Step back the highest die in your attack action pool to add a d6 and step up physical stress inflicted. Limit: Gear, as MHR   Specialties Acrobatics Expert Combat Master Covert Master Crime Expert Menace Expert Psych Expert Powers and History Little is known about the Asian woman calling herself "Hunter's Moon," except what she has occasionally revealed to her opponents during combat.  She claims to have been trained in the martial arts by a secret sect of warrior monks, and is now traveling the world looking for suitable opponents against which to try her skill.  She has sou...

22nd Villain of Christmas: Keraptis the Dragon

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Well, Christmas came up and took up most of my time.  But I thought I'd try to get back on the wagon and finish this out, even if it is a little late.   Keraptis the Dragon Affiliations Solo d10 Buddy d8 Team d6 Distinctions Mythic Beast Ancient Evil Aspiring to Godhood Power Sets DRAGON Godlike Strength d12 Godlike Durability d12 Superhuman Stamina d10 Subsonic Flight d8 Fiery Blast d10 Mental Defense d8 SFX: Claws, as MHR SFX: Multiattack, as MHR SFX: Invulnerability, as MHR Specialties Menace Master Mystic Expert Psych Expert History and Powers: Keraptis is an creature from another age, one far removed from human's remembering.  When magic returned to Earth in force, Keraptis returned as well.  The great dragon has attempted to take over the world on several occasions, but now finds itself  pitted against beings nearly as powerful as itself.

21st Villain of Christmas: Winter Wraith

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Winter Wraith (Erin Heath) Affiliations Solo d8 Buddy d6 Team d4 Distinctions Tragic figure Cold hearted Beyond the Grave Power Sets GHOSTLY PHANTASM Flight d6 Invisibility d8 Insubstantial d8 SFX: Immunity.  Spend one die from the doom pool to avoid stress, trauma, or complications caused by aging, disease, poison, radiation, or vacuum. WINTER POWERS Cold Control d10 Icy Blast d8 SFX: Multiattack, as MHR History and Powers Erin Heath was driving out in the country during a terrible blizzard when her car went off the road.  Desperate to find help and no visible landmarks in sight, Erin foolishly abandoned the car and wandered out into the cold.  Within an hour, she was suffering from severe hypothermia and close to death.  As she lay in the snow, unable to move, she heard footsteps approach and a voice said, "Do you want to live?" Finding herself able to speak, she said, "yes, I'd do anything to not die....

20th Villain of Christmas: Blitzkrieg

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Blitzkrieg (Klaus Metzger) I drew this one Affiliations: Solo d10 Buddy d6 Team d8 Distinctions: Nazi Secret Weapon From Another Era Power Sets: ROBOT BODY Superhuman Strength d10 Superhuman Durability d10 Superhuman Endurance d8 Enhanced Senses d8 SFX: Immunity to disease and poison SFX: Invulnerable. Spend d6 from the doom pool to ignore physical stress or trauma unless caused by magnetic attacks. ELECTRICAL DYNAMO Electrical Blast d10 Electrical Mastery d10 Flight d8 SFX: Multiattack SFX: Multipower.  Use two or more powers from the  ELECTRICAL DYNAMO  power set at -1 step. Specialties Combat Expert Menace Expert History Klaus Metzger was one of many soldiers recruited in Nazi Germany for a project to create a "superman" to oppose the rising number of superhumans battling for the Allies.  While many of these projects ended in failure, Metzger's process turned out to be an enormous success.  Metzger's brain was implanted into a powerful rob...

19th Villain of Christmas: The Queen of Darkness

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To help me get caught up with my "25 Villains of Christmas," my daughter Macy offered to come up with one.  She developed the concept, and I created the datafile. The Queen of Darkness  (unknown) Affiliations Solo d10 Buddy d6 Team d8 Distinctions Really Scary Really Evil Creature from Nightmares Power Sets DARKFORCE POWERS Darkforce Mastery d10 Darkforce Blast d10 Emotion Control (fear) d10 Superhuman Durability d10 Teleportation d10 Flight d6 SFX: Multipower, as MHR SFX: Bring the night.  When creating a COMPLETELY DARK complication, add a d6 and step up the effect die by +1 SFX: Darkforce Constructs.  Add a d6 and step up the die +1 when using DARKFORCE POWERS to create assets. SHADOW CREATURES Flight d6 Claws d8 SFX: Multiattack, as MHR Limit: Needs shadows.  If a BRIGHTLY LIT complication is in play on The Queen of the Night, shut down SHADOW CREATURES.  Take a doom from the die pool to restore. Specialties Combat E...

18th Villain of Christmas: Hive Tyrant

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It's my list, I can rip off the IP of GW if I want to.  Especially if I'm a day late Hive Tyrant (none) Affiliations Solo d10 Buddy d8 Team d6 Distintions Insectoid Superiority Complex Submit to My Will, Mammal Power Sets INSECTOID BODY Enhanced Strength d8 Enhanced Durability d8 Enhanced Stamina d8 Enhanced Reflexes d8 Enhanced Senses SFX: Claws, as MHR SUPERIOR ALIEN MIND Telepathy d10 Mind Control d10 Psychic Resistance d10 Psychic Blast d10 SFX: Multipower, as MHR SFX: Multiattack, as MHR Specialties Cosmic Expert Pysch Master History and Powers The being calling itself Hive Tyrant came to Earth several years ago, reputedly fleeing his own people after a failed attempt at a political coup.  Once on Earth he began several plots to conquer the Earth, including one particularly ambitious plan to seize control of Russia's nuclear arsenal. Hive Tyrant shuns alliances with other beings, feeling that they are beneath him.  If he use...

17th Villain of Christmas: EyeStrike

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My cavalcade of home-grown supervillains for Marvel Heroic Roleplaying rolls on, but the end is in sight. Eye Strike (Glen Arnold) Affiliations Solo d4 Buddy d6 Team d8 Distinctions Stubborn Eager Out of His Depth Power Sets OCULAR BEAMS Energy Blast d10 SFX: Multiattack, as MHR SFX: Deflect.  Take a die from the Doom Pool and allow Eye Strike to use OCULAR BEAMS to resist a ranged physical attack. Specialties Combat Expert History and Powers Glen Arnold was a low-level technician at a lab when a reactor leak bombarded his eyes with intense radiation.  Instead of suffering typical ailments from the accident, Arnold's eyes gained the ability to project intense beams of energy.  Arnold capitalized on his new powers by launching a career as "Eye Strike." Eye Strike has not, however, been the most successful villain ever.  He has battled and been defeated by Raven, Bankshot, the American Express, and practically every other super hero on the...

16th Villain of Christmas: Brawl

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Brawl (Matt Maishock) Affiliations Solo d6 Buddy d4 Team d8 Distinctions Arrogant Misogynistic Juiced Up Mercenary Power Sets ENHANCED BODY Superhuman Strength d8 Superhuman Reflexes d8 Superhuman Stamina d8 ARSENAL Weapon d6 SFX: Deadly.  Step back the highest die in Brawl's attack action pool to add a d6 and step up physical stress inflicted. Limit: Gear, as MHR. Specialties Acrobatics Expert Combat Master Covert Expert Menace Expert History and Powers Matt Maishock was one of several assassins given superpowers by Empyrean on behalf of the Syndicate of Crime.  His natural abilities were all enhanced to superhuman levels, but Maishock, now calling himself Brawl, supplements those abilities with a collection of knives, guns, and other weapons while in the field. Brawl is course and over-confident, and has a particular interest in fighting and defeating female opponents.  He has developed a particular fascination with the martial arts h...

15th Villain of Christmas: Lady Moloch

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Lady Moloch (Erika Rawlins) Affiliations Solo d10 Buddy d6 Team d8 Distinctions Grieving Widow Ruthless Don't Call Me a Bitch Power Sets REPERTOIRE OF MAGICAL ITEMS Enhanced Durability d8 Mystic Resistance d10 Mystic Blast d10 Master Sorcery d10 Telepathy d8 Flight d6 Mystic Senses d10 Teleport d10 SFX: Area Attack, as MHR SFX: Mystic Household.  When creating a Mystic or Cosmic related resource of stunt, give out a PP to step up the stunt or resource. Limit: Gear, as MHR Specialties Business Master Cosmic Expert Menance Expert Mystic Expert History and Powers Erika Rawlins was the owner of a multi-billion dollar corporation when she caught the eye of the mystic archvillain Lord Moloch.  Moloch was taken by Rawlin's beauty, power, and endless ambition, and he began courting her to be his wife and consort.  Eventually they were secretly married, and Rawlin's massive business holdings began to supplement Lord Moloch's dreams of world ...

14th Villain of Christmas: Metalurge

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Back on track with the mysterious Metalurge.  If you might see this character as a PC, don't read his secret origin after the break. Otherwise, feel free. Metalurge (unknown) Affiliations Solo d10 Buddy d8 Team d6 Distinctions Villain Liberator One Man Army Mystery Agenda Power Sets SECOND GENERATION GENESIS KNIGHT ARMOR Superhuman Strength d10 Superhuman Durability d10 Supersonic Flight d10 Cybernetic Senses d6 Weapon d10 SFX: Area Attack, as MHR SFX: Multipower, as MHR SFX: Power allocation.  Step up one SECOND GENERATION GENESIS KNIGHT ARMOR power for one action, then shut down another power.  Restore the shut down power by using one die from the Doom Pool. Specialties Combat Expert Covert Expert Crime Expert Tech Expert History and Powers Little is known about the armored figure calling himself Metalurge, but his actions are consistent: Metalurge breaks supervillains out.  At various times his has attacked police transports, c...

13th Villain of Christmas: Throgmorton

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A little late on this one.  Work was pretty demanding yesterday--the curse of the number 13?  Well, in honor of unlucky 13 we present another favorite of mine just for the name alone: Throgmorton! Throgmorton (Jonas Throckmorton III) Affiliations Solo d8 Buddy d4 Team d6 Distinctions Professorial Cursed Really Unhappy Power Sets FOMORIAN LYCANTHROPY Superhuman Strength d10 Superhuman Durability d10 Superhuman Stamina d10 Growth d6 Leaping d6 SFX: Multiattack, as MHR Limit: Vulnerable to Magic.  If Throgmorton is hit my any magical attack, step up the effect die. Limit: Uncontrolled Change.  Jonas Throckmorton will transform into Throgmorton in the presence of strong magic. Limit: Berzerk, as MHR Specialties Combat Expert (in Throgmorton form only) Menace Expert (in Throgmorton form only) Mystic Expert History and Powers Jonas Throckmorton was a professor of European Mythology and Folklore at a small university in the Northeast. ...

12th Villain of Christmas: Mandelbrot

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Mandelbrot (Jason Kulas) Affiliations Solo d8 Buddy d6 Team d4 Distinctions Anarchist Locus of Chaos Barely Contained Power Power Sets ENTROPIC WAVE GENERATOR Elemental Chaos Control d8 Enhanced Durability d8 Chaos Blast d8 SFX: Multipower, as MHR SFX: Area Attack, as MHR SFX: Machines break more easily than people.  If an ENTROPIC WAVE GENERATOR power is used against an inanimate object or is used to resist an attack that is based on an inanimate object (versus a fist or an energy bolt, for example), step up the die for the ENTROPIC WAVE GENERATOR power. Limit: Can't keep it together.  Create a ENTROPIC WAVE GENERATOR complication and add that die to the Doom Pool or step up an existing Doom Pool die by one step. Specialties Combat Expert d8 History and Powers Mandelbrot has claimed, at various times, to have discovered a "mathematical key to the universe" which has both blessed and cursed him to be able to generate waves of entropy from hi...

11th Villain of Christmas: Bola

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Almost halfway there and not a single comment.  I've been wondering if Marvel Heroic Roleplaying just doesn't have that big a following or if homegrown campaigns just aren't the way people are going with this game.  In any case, here's one of my favorites so far. Bola (Chris Manzo) Affiliations  Solo d8 Buddy d4 Team d6 Distinctions Weapon Specialist Mobbed Up Ambitious Power Sets TRICKED OUT BOLAS Weapon d8 Swingline d8 SFX: Exploding Bolas.  Against a single target, step up or double a WEAPONS die.  Remove the highest rolling die and use three dice for the result. SFX: Gas Bolas.  When using a WEAPONS die to create an OBSCURING complication on a target, add a d6 and step up the WEAPONS die. SFX: What Bolas Usually Do.  When using a WEAPONS die to create an ENTANGLED complication on a target, add a d6 and step up the WEAPONS die. Limit: Gear, as MHR Specialties Acrobatics Expert Combat Expert ...

10th Villain(s) of Christmas: Crimson, Cobalt, and Viridian

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Crimson, Cobalt, and Viridian (none) Note: the datafile for each is exactly the same Affiliations Solo d4 Buddy d6 Team d8 Distinctions Statuesque Naive In Love with Empyrean Power Sets GENETICALLY ENGINEERED CLONES Superhuman Strength d10 Superhuman Durability d10 Enhanced Stamina d8 Subsonic Flight d8 SFX: Invulnerable, as MHR SFX: Take the Hit.  Spend one die from the Doom Pool to take physical stress intended for nearby ally or friend. Limit: Weak willed.  Increase the reaction die of any mental attack against them by one step. Specialties Combat Expert History and Powers Crimson, Cobalt, and Viridian are three identical female clones created by Empyrean (see separate entry) to serve as his personal bodyguards.  All three are superhumanly strong, invulnerable to damage, and can fly.  They have been especially conditioned to be loyal to Empyrean, but are fairly child-like in their emotional maturity. All three wear skimpy uniforms...

9th Villain of Christmas: Empyrean

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Empyrean (unknown) Affiliations Solo d6 Buddy d8 Team d10 Distinctions Shaper of Flesh Arrogant Smarter than You Power Sets GENETICALLY ALTERED BODY Enhanced Strength d8 Enhanced Reflexes d8 Enhanced Stamina d8 Enhanced Senses d8 Mimic d10 SFX: Focus.  If your pool includes a GENETICALLY ALTERED BODY power, you may replace two dice of equal size with one stepped-up die Limit: Mutations.  Select the power duplicated by the Mimic power before the scene begins.  The power can only be changed during a transition scene. SCIENTIFIC EQUIPMENT Weapon d8 SFX: Mutagenic Gas.  When creating a Temporary Mutation complication, add a d6 to the pool and step up the effect die. Limit: Gear, as MHR Specialties Combat Expert Psych Expert Science Master Tech Expert History and Powers Nothing is known about the background of Empyrean except that at some point in his life he modified his own body's genetic structure to grant him "human perfection" i...

8th Villain of Christmas: Argent

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Getting this one in a little late, but here it is! Argent (Marc Rosen) Affliations Solo d8 Buddy d4 Team d6 Distinctions Bitter Ex-Hero Hates the Media Power Sets REFLECTIVE COATING Enhanced Strength d8 Enhanced Speed d8 Godlike Durability d12 SFX: Reflective Skin.  On a successful reaction against an energy-based attack action, either convert opponent's effect die into a REFLECTIVE COATING stunt of step back effect die by -1 and inflect as physical stress.  Spend a die from the doom pool if the action succeeded. Limit: Conscious Activation, as MHR Speciailties Business Expert Combat Expert Science Expert Tech Expert History and Powers Marc Rosen was a scientist specializing in the uses of nanotechnology.  He had devloped a method by which a exterior coating of nanobots could be spread over a person's body, creating a highly reflective suit of armor.  The nanobots would also enhance a perosn's strength, and create a frictionless surf...

7th Villain of Christmas: Codex

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Codex (Unknown) Affiliations Solo d6 Buddy d8 Team d10 Distinctions I Kill Monsters Plenty of Time Master Strategist Power Sets HYPER-FAST PHYSIOLOGY Superhuman Speed d10 Superhuman Reflexes d10 SFX: Pushing the Limits.  Increase one HYPER-FAST PHYSIOLOGY power by one step, then shut down HYPER-FAST PHYSIOLOGY.  Use a die from the Doom Pool to restore HYPER-FAST PHYSIOLOGY. SFX: I've had time to think this out.  Replace any HYPER-FAST PHYSIOLOGY power with two die one step lower. DEADLY ARSENAL Weapon d8 SFX: I've found your weakness.  Step down any DEADLY ARSENAL die, add a d6 to the pool, then step up the effect die by one. Specialties Combat Expert Covert Master Crime Expert Psych Expert Tech Expert History and Powers Nothing is known about Codex except that at some point he was living a normal life until a battle between an unknown supervillain and an unknown superhero or heroes claimed the life of his family.  From that t...

6th Villain of Christmas: Hysteria

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Hysteria (Callie Swanlen) Affiliations Solo d4 Buddy d8 Team d6 Distinctions Terrified Lashing Out The Heart of a Mob Power Sets HYSTERIA-INDUCING AURA Emotion Contol d10 SFX: Area Effect, as MHR SFX: Invisible powers.  Until a hero defeats the Doom Pool, supplemented by Enhanced or Mystic Senses, and/or Mystic or Psych specialties, Hysteria can not be targeted by an attack. ANGRY MOB Group d6/d6/d6/d6/d6 SFX: Look out!  Hysteria can use an ANGRY MOB die as part of her reaction die.  If the reaction is successful, the die is lost.  If not, it can be used again. SFX: Mob Mentality.  Any complications created by Hysteria using HYSTERIA-INDUCING AURA can replenish the ANGRY MOB pool. Specialties Mystic Expert Psych Expert History and Powers Callie Swanlen was seized by the state as a newborn infant and spent her childhood being bounced around from group home to foster family.  While many foster families are wonderful, lo...