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Showing posts with the label Cold Steel Wardens

Season Seven of The Walking Dead and what it has to do with my game

Hey, there's a bunch of plot spoilers to the episode of The Walking Dead from 10/23/16 here!  After the break, I mean. Oh, and I do talk about a fictional character in an RPG who engages in abhorrent behavior most will find disturbing.  A gentle forewarning.

Caliburn (Cold Steel Wardens conversion)

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Caliburn (Adam Sinclair) Magnetism 2 Accuracy 3 Force 5 Intellect 4 Agility 5 Nerve 5 Awareness 4 Psyche 4 Physical Skills Armed Melee 4D+5 (Batons), Armed Ranged 3D+3 (Pistols), Athletics 4D+5 (Long Jump), Stealth 4D+5 (Silent Takedown), Unarmed Combat  5D+5 Investigative Skills Canvass  4D+2 (High Society), Examination 3D+4 (Microscope Usage), Investigation 4D+4 (Quick-Analysis), Notice 3D+4 (Keen Hearing), Research 3D+4 (Books/Library) Social Skills Deception 2D+2, Intimidation 4D+5 (Threats), Intuition 4D+4 , Persuasion 3D+2 (Negotiation), Reputation 4D+2 (Aristocracy) Knowledge Skills Criminal 4D+4 (Serial Killers), Cultural 2D+4, Esoteric 3D+4 (Myths and Legends), Historical 4D+4 (Medieval History), Scientific 2D+4 Technical Skills Driving 3D+4 (Car), Fine Manipulation 3D+4 (Lockpicking), Mechanics 2D+4, Piloting 0D+4, Vehicle Combat 2D+4 Masteries: Boxing Combat Style, Hardened Equipment: Escrima sticks, two smoke grenades Memorie...

Alice, Queen of Hearts (Cold Steel Wardens conversion)

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I thought I would try out the Cold Steel Wardens  and begin by converting some NPC's from other supers games.  My favorite from Silver Age Sentinels is Alice, Queen of Hearts.  She just needed to be powered-down a little. Alice, Queen of Hearts Magnetism 4 Accuracy 5 Force 3 Intelligence 5 Agility 5 Nerve 3 Awareness 4 Psyche 3 Pace 7 Defensive Value 8 Wealth and Status Physical Strain 12 Mental Strain 12 Physical Skills Armed Melee 2D+5, Armed Ranged 5D+5 (Pistol), Athletics 3D+3 (Parkour), Stealth 6D+5 (Move Silently, Stake-Out), Unarmed Combat 4D+5 (+1D Damage) Investigative Skills Canvass 3D+5 (Underworld), Examination 1D+4, Investigation 3D+4 (Pick out detail), Notice 4D+4 (Spot Ambush), Research 3D+5 (Internet) Social Skills Deception 4D+4 (Bluffing), Intimidation 3D+4 (Taunts), Intuition 2D+4, Persuasion 4D+4 (Seduction), Reputation 2D+4 Knowledge Skills Criminal 4D+5 (Metahuman Assassins), Cultural 3D+5 (Art), Esoteric ...

A follow up to my Cold Steel Wardens Review

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Last month I reviewed Cold Steel Wardens, a superhero RPG seeking to emulate the good parts of the Iron Age of comic books. I feel like I read the game enough to write a review, but since then this game has been sitting on my nightstand, constantly drawing me in to reread it.  There's a lot that is compelling about this game, and a few things I'm having a lot of trouble getting past, both of which is probably what keeps me coming back to it.  (Note: I have a similar relationship with Rifts .) One of the things I really like is the way that the rules support investigating play.  There's a skill for canvassing an area for information that is different than the one you use to interrogate people or the one you use to research stuff online.  The GM section of running investigations is excellent and I'll likely port it into any similar game I run. I like how the game handles realistic combat and injuries.  Not really something you'd see in most supers RPG's,...