Playing Iron Kingdoms
My gaming group took the rare opportunity to bust out a different game than our usual 4E D&D last Friday. We were short three players, so we brought in a substitute to get the group up to four and then the alt-GM of the group ran Iron Kingdoms , the WarMachine-genre RPG from Privateer Press. I will admit up front, I neither own nor have read the rules. The GM presented us with pre-generated PC's from a Privateer Press publication (try saying that five times fast) which included annotations on abilities, PC background, and some fundamental tactics. While the character sheet was two pages (or one page front-and-back), the background info was another two pages. I will say that the character sheet had a lot of white-space in it, not to mention lots of room for additional equipment, etc. that wouldn't be used in a one-shot. That's my long way of saying that IK characters are not burdened with the six pages of information we are used to dealing with for 4E D...