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Showing posts from June, 2012

MHR Datafile: The Jaguar (Impact Comics)

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Kudos to Impact Comics for not only trying a comic with a solo female heroine, but one who was Hispanic as well.  In many ways Jaguar was your typical "feral hero" but with a decided blunted side to accommodate the younger readership.  The original Jaguar from Archie Comics possess a great variety of animal-based powers, not to mention a magical belt and rocket pack (and he was male and not Hispanic). Jaguar (Maria de Guzman) Affiliations: Solo d10 Buddy d6 Team d8 Distinctions: Exchange Student Creature of the Jungle Roman Catholic Hero Power Sets: Were-Jaguar Transformation Superhuman Strength d10 Superhuman Durability d10 Superhuman Stamina d10 Enhanced Reflexes d8 Enhanced Speed d8 Enhanced Senses d8 Leaping d8 Wallcrawling d6     SFX: Claws & Fangs.   Add a d6 to your dice pool for an attack action and step back the highest die in your pool by -1.  Step up physical stress inflicted by +1     SFX: Bloodlust.  Borrow...

MHR Datafile: The Fly (Impact Comics)

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First, a history lesson.  Impact Comics (sometimes erroneously called !mpact Comics because the logo was an exclamation point) was an attempt by DC Comics to reach out to younger readers by re-tooling intellectual properties they had acquired from Archie Comics.  The comics, while critically popular, never achieved success in the over-saturated comic book market and the masthead only lasted from 1991 to 1993. I myself actually enjoyed the Impact line immensely, mostly because I wasn't caring for the surging "Iron Age" style of comics that were coming out from the Big Two and the new Image publishing house.  So, in homage to the short-lived attempt, I'm doing conversions of the Impact Comics characters for Marvel Heroic Roleplaying.   Here's the first offering. The Fly (Jason Troy) Affiliations Solo: d10 Buddy: d8 Team: d6 Distinctions Slacker Teen Bug-Eyed Hero Noble Power Sets Insectoid Body Enhanced Strength d8 Superhuman Reflexes d10 Acid Spew d8 ...

New MHR Speciality: Government

I don't know why this didn't make the list, especially given the introductory episode, but here's a suggested house rule: Government      You have connections with police, military, and/or government organizations and officials.  You can navigate  governmental organizations and draw upon their resources. A Government Expert  has semi-official status with a particular governmental agency, such as SHIELD or the FBI.  They may actually be an agent, but a low-ranking one. A Government Master actually directs an agency or has significant authority and leeway with the government, or is a politician with an elected position. Government stunts include avoiding legal difficulties, calling in reinforcements, or interacting with law enforcement. Government resources include acquiring transportation or military support, accessing records, or placing people under arrest. Examples of figures with this specialty are Lex Luthor when he was the President...

Another MHR Campaign Premise: the X-Men

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After our D&D game last night I had a conversation with a few of the players about Marvel Heroic Roleplaying , shared some of the rules (and rules quirks, since a couple of the players thought there were no stats.  They are half right.)  One of the things we discussed was the question of whether it would be better to play in the existing Marvel Universe or build a superhero universe from scratch. One of the other players noted that if you did run a game in the mighty Marvel universe, you would need continually to explain why your team of novice heroes were getting called in instead of the Avengers or the Fantastic Four.  There's lots of ways to deal with this situation, just as the writers of any of the other team books, but in the discussion I had an idea.  One of the other players is basically reading his way through the X-Men comic books, starting with Giant-Size X-Men 1 .  The comic book introduced Storm, Nightcrawler, and Colossus, as well as bringing i...