So as I continue to create the sandox campaign for Macy's World, I am developing random encounter tables for cross-country travel. While I expect most of the action to take place within locations like ruins, old temples, lairs, etc., there has to be some perils just wandering around a fantasy wilderness. But that doesn't mean I can not make those interesting as well, so I've been compiling a list of small elements that will "spruce up" a random wilderness encounter. I don't have to use them every time; sometimes the group might just run into a small pack of giant wolverines. But I would like to keep things interesting without derailing the players. Here's some examples: One of the creatures encountered has unusual white fur/hair/feathers. It's pelt could be of interest to a collector, if one could be found. If humanoid, the creatures encountered have recently stolen their tribes treasure for themselves, and are on the run. A larger group of...