When Players are too smart
I painted these miniatures a long time ago and they've never seen the light of a gaming table until last night, when they got to play the role of "douchebag fratboys of the zombie apocalypse." I wanted to write about smart gamers, and why GM's sometimes get frustrated by them. I think sometimes GM's, myself included, anticipate player activity based on what the GM thinks would make for a cool scene. For example, the party ran across four police officers (post-apocalypse) clearly attempting to abduct a young girl to sell her into slavery (it's not a nice world). The GM thought we would get riled up and start blasting the evil police and rescue the girl. One player wanted to do that. I didn't. I figured that four armed law enforcement NPC's could do some serious damage to five regular civilians with improvised weapons. So I my PC buy the girl using some contraband the PC's had acquired. Hollywood heroic? No. Maybe Walkin...