Managing time
So far, my decision to use Waterdeep: Dragon Heist  appears to be a wise one.  The group is enjoying the rich tapestry of personages the book has to offer, and I find myself freed up from stressing about what to do next.  Without getting into any spoilers, the group is in the second chapter of the adventure, a curiously low-key exploration phase before beginning ratcheted back up in chapter three to a pace that will continue for the rest of the book.  The long-time GM in me is mildly disappointed that I'm not creating my own material, but this has given me the time to focus on a lot of other projects, including renovating the game room.  I will have to see if I transition from Dragon Heist  to Dungeon of the Mad Mage .  In November two of my players will have a baby, while after Christmas break another player's schedule changes so he is no longer available on my game night.  That leaves me with three players, all youth rather than adults.  At...
