Over at Dragonsfoot, Evereaux once said the following about his Megadungeon campaign: The Dungeon is a weird, unfathomable, and deadly place, and as such it should sound an irresistible call to those with the doughty hearts of adventurers. It is the paragon of Chaos, a limitless manifestation of danger, chaos, and alien strangeness, just as the Town is the paragon of Law, a physical embodiment of safety, uprightness, and predictability. Within the dungeon, you will find ferocious monsters, lethal traps, cunning tricks and buried secrets, tortuous layouts and forgotten ways, baffling riddles, and best of all, fabulous treasure beyond imagining. You the player will be challenged as much, if not more, than your PC, and it will take the combined skills of both to succeed. This place is not merely a workaday, subterranean lair, with logically arranged sleeping and eating areas for a species simply somewhat different from (or even antagonistic toward) humans and demi-humans. The door you o...