So, as I mentioned recently, I've got a lot of sentimentality for Star Trek RPG's, and Star Trek in general. Three actual honest-to-God licensed ones exist in history: FASA's, Last Unicorn Games, and Decipher's. I own the first two and have heard mixed things about the third. But there are also a lot of non-licensed Star Trek RPG's out there, and recently I saw that one of them, Far Trek , was offering a hard copy for a couple of bucks on Lulu. Never one to let a deal go by I picked it up and thought I'd give you, gentle readers, my thoughts. Far Trek is a light-hearted, even breezy take on the Star Trek universe, almost exclusively the original series. There rules incorporate stats, skills, and talents. There are four stats: Strength, Dexterity, Intelligence, and Charisma, with the stats ranging from about a -2 to a +2, reflecting their modifier on the die roll. I actually like this mechanic, which I first encountered in True20. It does...
Three counters? Or three encounters?
ReplyDeleteThanks, I made the post pretty late last night after Mrs. Q pointed this out to me. We're gaming tomorrow with the full complement (six), rather than the skeleton-crew (three plus a substitute) we had last session. It really does make a difference.
DeleteI didn't mention one other, obvious factor--the number of different monsters in each encounter. One controller and four identical brutes will go much quicker than one controller, two skirmishers, one brute and four minions.
3 + 1/2 + 1/2 = 4, not 4 1/2...?
ReplyDelete