Since I'm not running my own game, I'm putting around with some other creative mediums. For example, I thought I would take another crack at my Nazi robot villain Blitzkrieg.
I decided to get my own domain name: strangevistas.org and have been posting there for over a year. When Adam at Barking Alien mentioned that he wanted me to start blogging again, I realized that he might not know, and that likely others didn't as well. So, now you do. See you soon!
So, as I mentioned recently, I've got a lot of sentimentality for Star Trek RPG's, and Star Trek in general. Three actual honest-to-God licensed ones exist in history: FASA's, Last Unicorn Games, and Decipher's. I own the first two and have heard mixed things about the third. But there are also a lot of non-licensed Star Trek RPG's out there, and recently I saw that one of them, Far Trek , was offering a hard copy for a couple of bucks on Lulu. Never one to let a deal go by I picked it up and thought I'd give you, gentle readers, my thoughts. Far Trek is a light-hearted, even breezy take on the Star Trek universe, almost exclusively the original series. There rules incorporate stats, skills, and talents. There are four stats: Strength, Dexterity, Intelligence, and Charisma, with the stats ranging from about a -2 to a +2, reflecting their modifier on the die roll. I actually like this mechanic, which I first encountered in True20. It does...
For my birthday I picked up a print copy of Heroes Against Darkness by Justin Halliday . Why, might you ask, would I spent hard currency on a book that is offered as a .pdf for free? First, I like real books. I read them better, and can do so in places other than in front of a computer monitor. Second, it's worth it. Beats me if Halliday makes any money off the sale or not, but I hope he did, because offering this game for free was a very generous gift to the gaming world. Heroes Against Darkness is worth owning. (At least if you are me. Your mileage may vary.) Heroes Against Darkness is, by its own admission, a "fantasy heartbreaker," which is the usually derogatory term used by someone's homegrown version of Dungeons & Dragons. If I had to summarize HAD's genetic heritage, I'd call it an early edition of D&D done using Fourth Edition mechanics. If that early edition had 11 character classes. HAD has the standard D...
Looks pretty darn good to me.
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