So, as I mentioned recently, I've got a lot of sentimentality for Star Trek RPG's, and Star Trek in general. Three actual honest-to-God licensed ones exist in history: FASA's, Last Unicorn Games, and Decipher's. I own the first two and have heard mixed things about the third. But there are also a lot of non-licensed Star Trek RPG's out there, and recently I saw that one of them, Far Trek , was offering a hard copy for a couple of bucks on Lulu. Never one to let a deal go by I picked it up and thought I'd give you, gentle readers, my thoughts. Far Trek is a light-hearted, even breezy take on the Star Trek universe, almost exclusively the original series. There rules incorporate stats, skills, and talents. There are four stats: Strength, Dexterity, Intelligence, and Charisma, with the stats ranging from about a -2 to a +2, reflecting their modifier on the die roll. I actually like this mechanic, which I first encountered in True20. It does...
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ReplyDeleteAlthough...I am not sure that's the vibe I get off Supers in general these days. The vibe I get - and don't want - is "regular people will instantly be afraid and hate people with special abilities who genuinely want to help them." This is joined by "no one in the world is really nice, or good by nature so super people must be as thoroughly messed up as your average middle-American high school junior."
Go away with that crap. Please! I was tired of that when it was 'in'. That was 20 years ago. Stop.
I guess this is why I'm digging the Flash TV series right now: he's a fairly decent guy with reasonable flaws who wants to help people and inspire heroism in others. Nothing wrong with that.
DeleteI think that there was a lot of deconstruction of the genre going on, some by people who I think genuinely do not like comic books or their fans (I'm looking at you, Mark Millar, you sick SOB). One of my friends and I were having a good discussion recently about what our tendencies in superhero storytelling these days says about us as a society, and I suspect there is a lot of that sense of a) suspicion of the government and people in power and b) the notion that snarkiness makes you sound smarter, that is manifesting itself in comics.